There’s this really awesome utility for Android called Tasker that lets you automate all kinds of stuff on your phone. I love how much stuff I can do with it, but the interface doesn’t just fail to be user friendly, it’s actively user hostile. Every damn time I set up a phone I forget how to configure Tasker to automatically unlock my phone when I’m at home. This little how-to guide explains it all really clearly and (at least for now) matches Tasker’s interface.
My favourite part of her interview is:
What advice would you give to a younger version of yourself starting out in development?
You’re going to feel stupid most of the time, and that’s ok. Also, don’t go at it alone. Things are much easier when you do it with a community of people who are just as passionate about coding as you are.
The terrible irony of programming is that programmers love feeling smart and somehow we choose a profession that makes us feel stupid most of the time. Seriously, I’ve been at this for nine years and I feel stupid very very often. Just the other day I spent a couple hours fighting with a CSS issue that turned out to be a min-height on the containing element issue, it wasn’t even near the sidebar that I was trying to change. Feeling stupid is completely normal and probably an inevitable part of learning any complicated skill, not just learning to code.
It does get better, though. With experience you learn that even though you feel stupid for a while (maybe a long while) eventually you figure it out. To quote Cecily Carver’s Medium post Things I Wish Someone Had Told Me When I Was Learning How to Code:
I’ve found that a big difference between new coders and experienced coders is faith: faith that things are going wrong for a logical and discoverable reason, faith that problems are fixable, faith that there is a way to accomplish the goal. The path from “not working” to “working” might not be obvious, but with patience you can usually find it.
It’s kind of like levelling up in an rpg – you just have to grind through the boring low level part until you gain enough XP to get to the next part of the story. Just like being at a low level in a game feeling stupid doesn’t mean you’re bad at the game, it only means you haven’t been playing for very long. If you just keep trying for long enough you eventually learn that even though you feel stupid now that doesn’t mean you’ll never figure it out.
As a little bit of an aside, there’s a theory going around that if you were praised for being smart as a child rather than for trying hard (which I hear is pretty common for girls) then running into a task you aren’t instantly great at is a terrifying blow to your identity as “the smart kid.” It’s totally possible, even likely, that there are all kinds of issues with that study and the conclusions drawn from it, but that theory rings absolutely true for me. Every time I run into a problem I can’t solve right away, I get scared that this is the problem that proves I was never really all that bright. It sucks but it’s totally normal. I’m still struggling with that myself, the only answer I have is to keep trying anyway.
Feeling stupid absolutely does not mean you’re just not cut out for coding. It’s a totally normal stage that everyone goes through. Everyone feels stupid most of the time when they start coding and anyone who says they never feel stupid is a liar (pants on fire!) and not even a good one. Even when you’re experienced you will still feel stupid pretty often.
If you see people around you who don’t seem to be as bothered by feeling stupid, either they’re good at hiding it or they’re just more used to it than you are because they’ve been doing it longer than you have. Once you spend enough time feeling stupid you stop getting very worked up about it. That’s not to say it doesn’t still suck (see my CSS story above), but once you go through the cycle of getting stuck, feeling stupid, and figuring it out enough times it doesn’t seem like such a big deal anymore.
Feeling stupid doesn’t mean you are stupid, it just means you’re like every other person who has ever tried to learn to code.
Not so long ago I decided to try working my way through Structure and Interpretation of Computer Programs, hereafter referred to as SICP because that’s an awful lot of typing. Why SICP? Because I hear it will make me a better programmer and because I’ve heard about it enough times that I want to know what I’m missing :)
Thanks to the wonders of the internets, you can get the book at the link above and MIT-Scheme or SCM scheme. If you’re running windows like me, I don’t so much recommend MIT-Scheme. I have heard that it’s the only one you can do all of the exercises from SICP in (I haven’t gotten far enough into the book yet to see if that’s true, but I’ll let you all know when I do), but the documentation for it is kind of painful and in general I’d rather take up cottage cheese sculpture than learn emacs.
SCM is much less painful to run once you get it installed, but that isn’t as easy as it looks. The quick start for windows section currently says to install slib-3b4-1.exe and then scm-5f2-1.exe, but that’s the wrong version of slib. You want slib-3b5-1.exe from http://people.csail.mit.edu/jaffer/SLIB.html, then you can install scm successfully. After that make sure scm scheme has been added to your path, then you can use whatever editor you want to work with your scheme files and run them from the command line with scm -f <filename>
For an editor, I personally like Sublime, although I’ll be honest, I’m cheap and I think $70 is a bit steep for a text editor. It does have excellent plugin support though, as well as a much nicer interface than free editors like Notepad++.
If you decide to go with Sublime, I recommend installing Package Control and then the scheme package to add scheme syntax highlighting. Once you have package control installed, go to preferences->package control and click “Package Control: Install Package” in the menu that will pop up. It lags a little bit on my machine but in a second or two a new popup will appear that lists all the packages you can install. Search for scheme and install that package. Once you restart you’ll have scheme syntax highlighting and paren matching, which is pretty handy.
When you’re editing your scheme file, it will probably be helpful to know that you print to standard out with (display <arg>) and print a carriage return with (newline). You can skip printing your output if you use the MIT-Scheme interpreter, but then you’d have to use the MIT-Scheme interpreter :)
My workflow so far is edit in sublime, run the file with scm from the command line (scm -f <filename>, don’t forget), then look at the output and go back to sublime.
Now that the environment setup is out of the way, let’s talk about scheme. It’s been almost ten years since I touched any dialect of Lisp and it’s incredibly weird working with it again. Normally I write methods/functions from the top down, but scheme forces me to write them from the center out. It’s also pretty strange to work in a language with so little syntax. There’s almost nothing to scheme but a few basic functions and shit-ton of parens. It’s kind of beautiful, but compared to java’s creepy obsession with boilerplate it’s really, really weird. I don’t know yet if SICP will actually make me a better programmer, but it’s definitely forcing me to look at problems from a different perspective.
So far SICP has covered pretty basic parts of programming, but if it’s been a while since you used scheme I recommend plodding through the refresher. And check your work with google, there are a ton of solutions out there for all the exercises, including this handy wiki. There are a couple of tricky questions about normal-order and applicative-order in the first chapter that I got completely backwards the first time, so check your work and run an example to make sure you’ve got a handle on it.
Expect to hear a lot more about SICP from me in the future, I have plenty of chapters to go.
Or, networking for misanthropic nerds.
I’m shy, awkward around people I don’t know well, and honestly kind of a dork. So how is that I got three of the four jobs I’ve had since college by knowing people? I show up. That’s seriously it. Physically show up to events, make a minimal effort to be friendly, and you will get to know people who will either introduce you to someone who will offer you a job or offer you a job directly.
So let’s get into details. When I say “events” what am I actually talking about? User groups, code camps, meetups, developer get-togethers, conferences, etc. Victoria is not a large city and we still have a wealth of meetups, your city almost certainly has some too. Google is your friend here, as is twitter and other social media. I found out about whiskydev because a friend tweeted about it. At whiskydev I met a friend who introduced me to my new boss, and now I work at an awesome startup.
If you’re particularly shy, I recommend user groups or meetups where someone gives a talk. How do you know the group is having someone give a talk? They’ll usually announce the speaker and topic ahead of time because they’re excited about having an actual speaker (depending on the group’s topic, it can be a huge pain to find someone to speak so organizers are usually pretty stoked about finding someone) and so that people who either don’t care about or love that topic can make plans accordingly. Talks are easier for shy people because a) you can spend most of your time at the meeting quietly taking notes, and b) afterwards you can ask people how they liked the talk instead of agonizing over how to start a conversation. Not that I’ve ever done that.
Another tip for shy people or for people who are really serious about networking is to volunteer. I volunteer with a number of organizations and I speak from experience when I say there is no such thing as too many volunteers. Come early and help set up, stay late and help clean up, or ask the organizers if they need volunteers for anything. The answer will almost certainly be yes, and now you’ll have a defined job to do which makes it way easier to talk to people.
It’s great if you can be friendly and talk to people, but the first step is just physically showing up. Start there and you’ll be fine.
And one more tip, particularly for students: class counts as networking. Your professors have probably had students before you, and certainly know people in the industry. Those former students may be the ones interviewing you or asking your professor about you. People your former classmates work with might also ask them what you were like as a classmate. Think about what you want them to say before you show up late and blow off assignments. This applies to your current job as well – just like you aren’t going to stay in one place for your entire career, neither are your coworkers. If you interview somewhere a former coworker now works, what are they going to say about you if the interviewer asks them?
To summarize, my tips for networking are:
- Show up
- Try to be friendly
- Don’t be a dick
- For extra credit, volunteer
That’s all you need to do to make contacts who might one day help you find a job. “Networking” can sound like something only slimy salesdroids do, but it’s really just showing up and trying to be friendly.
If you need to get an image out of a google doc, download it as a webpage (file -> download as -> webpage). When you open the zip there will be an images directory you can just pull the file out of. Thank you stack overflow.
I used to be convinced I just didn’t like board games. I’d played the usual Snakes and Ladders, Sorry, Risk and Monopoly as a kid, and I could happily go without playing any of them ever again. Especially Monopoly. At least the other ones had an end in sight, even in Risk there was the hope of a quick and merciful rout, but Monopoly always seemed to end with people forfeiting just to get the game over with.
Then friends of mine started introducing me to board games that didn’t suck. Games like Clue and Red November and Space Alert and Ticket to Ride. It turns out I like board games after all, I just don’t like shitty board games.
Ember is an extremely opinionated framework, which as a veteran of rigid java frameworks I find comforting and familiar :) It also takes quite a few architecture decisions out of the developer’s hands, which is tremendously helpful if you’re a server dev with no interest in reinventing the wheel. Ember certainly isn’t the right choice for every single project, but it works very well in the context I’ve used it in and lets me get my front end tasks done quickly so I can go back to the server side development I prefer.
The moral of the story, in case you haven’t been paying attention, is that before you decide something sucks make sure you’re not just using it wrong.
Like I said in the title: Margaret Hamilton is more badass than you will ever be.
Now what were you over tired toddlers saying about how women aren’t meant to be programmers? Protip: if you were a) a grownup or b) good at your job, you wouldn’t be so scared of the possibility of a female programmer being better than you.
There is an amazing, near magical word that can save projects, hit deadlines, prevent burnout, and gain the respect of your team. Sadly, few project managers seem to know it. What’s this magical word? “No.”
Really, it’s that simple. Just saying no (respectfully, in the right situation) can do all of the amazing stuff I listed. It’s not a guarantee of success, but it will give you a fighting chance.
How does “No” save projects? If you don’t commit to more than your team can actually do, your project’s odds of success skyrocket (this isn’t news, is it?). If you say “No” when someone tries to add features without taking other features out or pushing out the deadline, again, that can only be good for your odds of success. If someone tries to change a feature repeatedly, say no until they figure out what they actually want.
How does “No” hit deadlines? If you have too much work for the time you have left, say no to some of it or say no to the deadline. Developers are not magicians, we can’t fit infinite amounts of work into a fixed time period. Say no to some features planned for the next release if you know they aren’t going to fit. Say no if you can only hit the deadline if everything goes perfectly.
How does “No” prevent burnout? One of the biggest causes of burnout is working excessive hours. If you say no to unreasonable deadlines, like magic your team will be able to get everything done on time without living at their desks. They’ll also be happier because they’re being treated like people instead of cogs that can be replaced when they wear out.
How does “No” gain you the respect of your team? Developers actually aren’t idiots. We can tell when you’re sacrificing our time to make yourself look good or because you’re scared to stand up to your boss. We can also tell when you got us the best deal you could in the face of political pressure to manage the project incorrectly, and we will respect you for that.
So if “No” is so awesome, why won’t people say it? Because they want to be nice, because they want to be seen as a go-getter, not a downer, because they’re afraid they’ll never get promoted if they say no, because they’re afraid to stand up to their boss, etc etc. Those are all compelling reasons, but here’s the problem: refusing to say no doesn’t work.
Sure, you look good in the moment, but when it’s time to deliver and the product is buggy or doesn’t have all the features everyone was expecting, you’re in much bigger trouble than you would have been if you had just said no in the first place. If you do that repeatedly, all you get is a reputation for not delivering. If you don’t want people to trust you that’s your call, but you’d better be amazingly charming (or related to the CEO) if you can’t actually get things done.
In some cases, you do need to write clever code. If you’re working on something that absolutely must be optimized as much as possible, fine, get clever. If you’re working on something that’s actually hard, like cache invalidation, knock yourself out. But if you’re working on plain old business software like probably 99% of coders out there, knock it off! In almost all cases clever code is just so much mental masturbation: all it accomplishes is making the coder feel good about how very clever they are. Except that writing clever code is actually stupid.
Why? Because the point of writing code is to solve a problem. Clever code, on the other hand, is a problem. Remember, the vast majority of development is maintenance, not greenfield development. It’s much, much more important for other people to be able to understand and modify your code than for you to gain whatever performance or flexibility you think your unmaintainable code is going to get you.
Your job is not to congratulate yourself on how clever you are, it’s to add features so the company can make money, fix bugs so the company can make money, pay down technical debt so that adding features and fixing bugs is easier and the company can make money, automate tedious stuff so humans can do more interesting things that make the company money, etc, etc. And yes, this advice obviously applies to open source as well. At a company, you can make people work on code they hate by paying them. In open source, not so much. If people don’t want that bugfix/new feature badly enough to tolerate the mess you made when you decided to be clever, they’ll remember they could also be doing literally anything else, and then go do that instead. I’ve seen code that made scrubbing the floor sound like a good time in comparison, and if I didn’t have to work on it I most certainly would not have.
Not only that, but clever code doesn’t even make you look clever. Anyone who can see the bigger picture or has ever done any maintenance thinks you’re a jerk and probably a dumb jerk at that. Like Einstein said, “If you can’t explain it simply, you don’t understand it well enough.” If you can’t code it simply, either you don’t understand it well enough or you’re not a good enough designer to make it simple. Do you really want to convince the next people who work on your code that you don’t know what you’re doing?
Clever code actively harms your codebase, slows development, and makes the people who maintain your code want to throw chairs at you. Just say no to clever code.
If you follow the link for the love of god do not read the comments.